0171 core X Blurred PImages in OPENGL sketches X removed NPOT texture support (for further testing) X http://dev.processing.org/bugs/show_bug.cgi?id=1352 _ open up the pdf library more (philho) _ http://dev.processing.org/bugs/show_bug.cgi?id=1343 _ changing vertex alpha in P3D in a QUAD_STRIP is ignored _ with smoothing, it works fine, but with PTriangle, it's not _ smooth() not working with applets an createGraphics(JAVA2D) _ but works fine with applications _ get() with OPENGL is grabbing the wrong coords _ http://dev.processing.org/bugs/show_bug.cgi?id=1349 _ No textures render with hint(ENABLE_ACCURATE_TEXTURES) _ http://dev.processing.org/bugs/show_bug.cgi?id=985 _ need to remove the hint from the reference _ need to throw an error when it's used _ deal with issue of single pixel seam at the edge of textures _ http://dev.processing.org/bugs/show_bug.cgi?id=602 _ should vertexTexture() divide by width/height or width-1/height-1? _ key and mouse events delivered out of order _ http://dev.processing.org/bugs/show_bug.cgi?id=638 _ key/mouse events have concurrency problems with noLoop() _ http://dev.processing.org/bugs/show_bug.cgi?id=1323 _ need to say "no drawing inside mouse/key events w/ noLoop" _ make the index lookup use numbers up to 256? _ decide whether to keep: _ public float textWidth(char[] chars, int start, int length) _ textAlign(JUSTIFY) (with implementation) _ http://dev.processing.org/bugs/show_bug.cgi?id=1309 _ create characters on the fly when createFont() is used _ Semitransparent rect drawn over image not rendered correctly _ http://dev.processing.org/bugs/show_bug.cgi?id=1280 _ should map() actually constrain to the low and high values? _ file chooser fails with opengl on linux _ http://dev.processing.org/bugs/show_bug.cgi?id=1221 _ resizing opengl destroys context and textures _ http://dev.processing.org/bugs/show_bug.cgi?id=1176 _ what's the difference with ascent on loadFont vs. createFont? _ noCursor() doesn't work in present mode _ http://dev.processing.org/bugs/show_bug.cgi?id=1177 _ modelx/y/z broken when aiming a camera _ http://dev.processing.org/bugs/show_bug.cgi?id=1074 _ in P2D, two vertex() line calls with fill() causes duplicate output _ works fine in other renderers, has to do with tesselation _ http://dev.processing.org/bugs/show_bug.cgi?id=1191 _ extra triangles being seen in P2D _ http://dev.processing.org/bugs/show_bug.cgi?id=1192 _ noloop ref even says that redraw will be called on resize, make sure it is _ public PImage(java.awt.Image) sets format to RGB (but could be ARGB) [ features ] _ add version of math functions that use doubles? _ what other methods should work with doubles? all math functions? _ seems like internal (mostly static) things, but not graphics api _ look into replacing nanoxml _ http://www.exampledepot.com/egs/javax.xml.parsers/pkg.html _ if no draw() method, and renderer is not displayable, then exit _ static mode PDFs shouldn't just hang [ known problems ] _ memory leak problem with fonts in JAVA2D _ http://dev.processing.org/bugs/show_bug.cgi?id=1252 _ OPENGL sketches flicker w/ Vista when background() not used inside draw() _ http://dev.processing.org/bugs/show_bug.cgi?id=930 _ Disabling Aero scheme sometimes prevents the problem _ Updating graphics drivers may prevent the problem [ need problem sketch ] _ if too many errors come through during setup, app will terminate _ printStackTrace() throttles on osx and poops out _ seen especially on old mac laptops (slow ppc garbage) _ can this be confirmed properly? _ * this may just be an OutOfMemoryError happening [ needs verification ] _ Frame skipping with processor intensive applets using 1.6 _ http://dev.processing.org/bugs/show_bug.cgi?id=766 _ may be fixed, but not verified _ focus not coming through, ESC no longer working(?) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . createGraphics() and load/updatePixels() mess [1.0] _ text characters showing up as opaque rectangles in tga files _ http://dev.processing.org/bugs/show_bug.cgi?id=641 _ solution is to implement alpha compositing across all of P3D _ http://en.wikipedia.org/wiki/Alpha_compositing _ text() not setting zbuffer in P3D because not fully opaque _ http://dev.processing.org/bugs/show_bug.cgi?id=696 _ alpha not set on saveFrame, so can't be used in photoshop as a layer _ http://processing.org/discourse/yabb/YaBB.cgi?board=general;action=display;num=1078441623 _ when drawing into a JAVA2D surface, have to call loadPixels() _ to draw it later with P3D (or OPENGL prolly) _ http://processing.org/discourse/yabb_beta/YaBB.cgi?board=Syntax;action=display;num=1171574044 _ an offscreen JAVA2D graphics needs loadPixels() before being drawn _ i.e. offscreen JAVA2D, then image() with OPENGL renderer as main _ needs to be marked as its cache needs an update, but not its pixels X begin/endPixels.. change has been made _ on PImage, sets a flag that marks it to be updated on next render _ for PImage, begin after an end is ignored, no pixels are re-loaded _ the "changed" bit gets turned off when the PImage is rendered _ for subclasses of PGraphics, the reload bit needs to be set on endFrame _ filter() checks to see if inside begin/endPixels, if so doesn't call o if line() is called inside beginpixels, call updatepixels? _ when NPE on line with pixels[], suggest user includes beginPixels _ need to test/straighten out load/update pixels _ loadPixels() and updatePixels() only need to be used when _ touching pixels[]. All other functions including get(), set(), _ filter(), etc shouldn't need them. _ image memory use.. how to handle lots of images _ need to figure out exactly how they should/can unload _ don't do a loadPixels unless an updatePixels has completed _ tho this won't affect anything, since either it's an image buffer _ or it's the PGraphics object, which does an updatePixels() immediately _ if (modified) don't loadPixels again, just ignore it _ make a note that updatePixels() only sets a flag in PImage _ (but not PGraphics, which does it immediately) o filter() doesn't need a loadPixels o but if you want to filter *and* mess w/ pixels (avoid double load) o then do loadPixels() /before/ filter, and updatePixels after messing o same will go for blend() _ make sure that filter, blend, copy, etc say that no loadPixels necessary rework some text/font code [1.0] _ PFont not working well with lots of characters _ only create bitmap chars on the fly when needed (in createFont) _ text placement is ugly, seems like fractional metrics problem _ http://dev.processing.org/bugs/show_bug.cgi?id=866 _ text(char c) with char 0 and undefined should print nothing _ perhaps also DEL or other nonprintables? _ book example 25-03 _ when using createFont("xxxx.ttf"), should use textMode(SHAPE) with PDF _ because ttf files will not be installed on the system when opening pdf _ maybe just add this to the reference so that people know _ text position is quantized in JAVA2D _ http://dev.processing.org/bugs/show_bug.cgi?id=806 _ accessors inside PFont need a lot of work _ osx 10.5 (not 10.4) performing text width calculation differently _ http://dev.processing.org/bugs/show_bug.cgi?id=972 _ Automatically use textMode(SCREEN) with text() when possible _ http://dev.processing.org/bugs/show_bug.cgi?id=1020 _ Implement better caching mechanism when creating large fonts _ http://dev.processing.org/bugs/show_bug.cgi?id=1111 P2D, P3D, PPolygon [1.0] _ smoothing _ how to handle smoothing images in P3D even though it has no smoothing? _ noSmooth() in opengl should switch to nearest neighbor on textures/images _ same for P3D _ P3D smooshes the top row of pixels when drawing text (or images) _ http://dev.processing.org/bugs/show_bug.cgi?id=466 _ textAlign(CENTER) with P3D and OPENGL produces messy result _ probably rounding error with the images _ http://dev.processing.org/bugs/show_bug.cgi?id=475 X textures truly did get worse in P3D _ problem is that bilinear is turned on by default starting in 0124(?) X http://processing.org/discourse/yabb_beta/YaBB.cgi?board=Programs;action=display;num=1205171649 _ when turning smoothing on, internal lines of shapes are visible _ add an edge flag when tesselating _ mind the opengl tesselation flags _ need to turn off smoothing for the interior of shapes _ http://dev.processing.org/bugs/show_bug.cgi?id=200 _ Implement support for complex shapes when using P2D and P3D _ http://dev.processing.org/bugs/show_bug.cgi?id=1053 _ Implement support for complex shapes when using the OpenGL renderer _ http://dev.processing.org/bugs/show_bug.cgi?id=947 _ in opengl mode, use its tesselator _ because the vertex calls can just come right back to regular vertex calls _ this way we can also implement breakShape() for opengl _ smooth in P3D has zbuffer glitches _ http://dev.processing.org/bugs/show_bug.cgi?id=1000 _ smoothing is slow _ http://dev.processing.org/bugs/show_bug.cgi?id=1001 _ textured sphere example needs to set normals _ also needs fix for last edge and the seam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . threading and exiting _ pdf sketches exiting before writing has finished _ writing image file (missing a flush() call?) on exit() fails _ lots of zero length files _ saveFrame() at the end of a draw mode program is problematic _ app might exit before the file has finished writing to disk _ need to block other activity inside screenGrab until finished _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1081706752 _ what's up with stop() vs exit()? _ need to get this straightened for p5 (i.e. bc has this problem) _ make sure the main() doesn't exit until the applet has finished _ i.e. problem with main calling itself multiple times in Alpheus _ if exit() (or stop) is called, then System.exit() gets called, _ even though the main() wants to keep going _ for begin/endRecord, use a piggyback mechanism _ that way won't have to pass a PApplet around _ this has a big impact on the SVG library _ in fact, this maybe should be a library that does it _ so that the file size can be much smaller _ when closing a sketch via the close box, make sure stop() getting called X found a problem for release 0133 _ test to see if it's working _ STROKE_WEIGHT field in PGraphics3 is a disaster, because it's an int _ use the SW from vertex instead.. why set stroke in triangle vars at all? _ currently truncating to an int inside add_line_no_clip _ need to clean all this crap up _ stop() not getting called _ http://dev.processing.org/bugs/show_bug.cgi?id=183 _ major problem for libraries _ and start() is supposedly called by the applet viewer _ http://java.sun.com/j2se/1.4.2/docs/api/java/applet/Applet.html#start() _ need to track this stuff down a bit _ method of threading but queue an event to be run when safe _ e.g. queueing items like mouse/keybd, but generic fxns //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// CORE / PApplet _ PApplet.main(new String[] { "classname" }) won't pass in args _ this means that no args are after passed to the class _ the fix would be to use the following as the call to main() _ PApplet.main(append(new String[] { "classname }, args)); _ figure out why 1024x768 image takes 3.5 seconds to load _ would using a BufferedImage work better? _ is the image actually a BufferedImage so PixelGrabber is a waste? _ detect when using full screen _ and if so, remove decoration and don't bother with bg present frame _ frame.setUndecorated(true); _ frame.setLocation(0,0); _ size(screen.width,screen,height); _ this will help for exported applets that don't need 'present' _ check for what else inside PApplet should be static _ maybe catch RuntimeExceptions in the called sub-functions _ that way more stuff can be static w/o losing useful error handling _ (emitting errors when closest to source.. i.e. w/ the filename) o size() inside draw is missing a new call to cameraMode, etc _ fix param() to use a sketch.properties file when run as an app _ make this also be used in generating the html file _ test winding polygons in different directions _ test P3D lighting to see how it compares with native OpenGL _ ed's thread re: fullscreen strategies _ could add a new BApplet that uses BufferStrategy? _ http://processing.org/discourse/yabb/YaBB.cgi?board=Programs;action=display;num=1081335361;start=15 _ size() has memory limitations (pitaru) _ catch OutOfMemoryError inside size() and let the user know _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1038847001 _ loadBytes() needs optimization _ don't bother using a buffering stream, just handle internally. gah! _ remove some of the bloat, how can we make things more compact? _ i.e. if not using 3D, can leave out PGraphics3, PTriangle, PLine _ http://dev.processing.org/bugs/show_bug.cgi?id=127 CORE / PApplet - main() _ refactor PApplet.main() and Runner.startInternal() to remove duplication _ http://dev.processing.org/bugs/show_bug.cgi?id=245 _ implement full screen mode.. this takes over the screen as best it can _ size(screen.width, screen.height, OPENGL); _ if size is screen.width and screen.height, does its best _ needs to get the size of the main screen _ this probably works but just needs to be tested _ exceptions in full screen mode will quit the app completely _ can't keep window open because things are hosed _ default is that full screen app doesn't cover multiple displays _ this is fine since opengl can't usually go across both _ but include an example for how to use full in gl _ ability to select monitor via preferences panel _ this applies to any applet that's run externally currently (verify) _ make it also work with anything that's run inside of p5 itself _ this means changing the frame creation code inside Runner _ check current present code with multiple monitors _ hitting cmd-q when an applet is running quits p5 (on macosx) _ but cmd-q when running externally is ok because it just quits _ is there a way to catch cmd-q when running a sketch? _ so that it could avoid quitting if the sketch hasn't been stopped _ or if the sketch window is foremost _ maybe a hack where a new menubar is added? _ --display not working on osx _ http://dev.processing.org/bugs/show_bug.cgi?id=531 CORE / PFont and text() _ improve font metrics _ http://java.sun.com/products/java-media/2D/reference/faqs/index.html#Q_How_do_I_obtain_font_metrics _ font encoding issues _ java seems to force straight windows encoding.. (problem for pi fonts) _ opentype/cff fonts don't work with live loading from the app _ many (all?) opentype fonts won't show up or aren't supported _ this may be only cff fonts that have trouble _ when encoding is not the standard encoding, problematic _ so sonata otf and sonata don't seem to have any chars at all _ text() with a z coordinate is now using translate, very slow X also puts up a weird error message about translate() in 2D mode _ make screen space fonts use get/set as well? _ too much to debug on their own _ unfortunately tint not set with setImpl, but... _ optimize textMode(MODEL) with textMode(SCREEN) _ in PGraphics and PGraphics3, check to see if matrix is within epsilon _ of one of the rotation matrices (many fewer steps) _ if identity, or just translate, or a rotate, make OBJECT into SCREEN _ not having kerning really blows _ could this be pulled from the OpenType font stuff? _ it could be placed at the end of the file _ not having fractional widths on small fonts really blows _ screen space text looks crappy _ working with vector fonts? _ need to be able to handle shapes within shapes (reverse winding) _ ftgl: main code is in FTVectoriser _ uses gluTessBeginContour and gluTessEndContour _ and then does 5 step sizes for each curveto CORE / PGraphics _ stroke showing above fill when used with P3D _ http://dev.processing.org/bugs/show_bug.cgi?id=1032 _ strokeCap() and strokeJoin() for use with P2D, P3D and OPENGL _ http://dev.processing.org/bugs/show_bug.cgi?id=955 _ y2 position of rectangles not same as y2 position of lines _ happens when the rectangle is flipped on the x or y axis _ probably a hack that draws the "last" point differently _ beginShape() _ better lockout inside beginShape() to keep other things from happening _ http://dev.processing.org/bugs/show_bug.cgi?id=1022 _ don't allow you to draw stroked items unless stroke() is called _ don't allow beginShape() if shape is already set _ (otherwise will cause some very strange errors) _ lines _ z value hack for lines is causing trouble for 2D _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1089737928;start=0 _ rewrite line and stroke code, it's a buggy mess _ lines become 2 pixels thick after a 3D transform _ better handling of single-pixel special case _ flat_line_retribution is a hack, can go away _ fix-up the curve_init() and the rest to use matrices _ and not have ugly names (i.e. just g.curveDetail is good) _ ellipse scaling method isn't great _ toxi ellipses don't adapt properly with transformations _ http://dev.processing.org/bugs/show_bug.cgi?id=695 _ weird ellipse bug with an alpha line in same image _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1083221401;start=0 _ scaled ellipse showing up as a hexagon _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1083674213 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1084652597;start=0 _ problem with the fill _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1077834735 _ z values not set properly on ellipses? _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1068752615 _ ellipses are just plain ugly _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1073409011;start=0 CORE / PGraphics2D _ should noSmooth() disable image smoothing consistently (does for Java2D) _ may need to bring back a hint, or use smoothMode() or smooth(IMAGES) _ lines are conflicting with type in 2D _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1094174791;start=0 _ mgorbet stroke transparency problem _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1076383048;start=0 _ make sure line() commands don't try to have a fill CORE / PGraphicsJava2D _ some optimizations from zach _ http://processing.org/discourse/yabb_beta/YaBB.cgi?board=os_core_pde;action=display;num=1121670787 _ textMode(SCREEN) needs to be faster _ need flat image implementation that takes no transforms _ along with 90, 180 and 270 versions of it as well _ tie to glDrawPixels.. how to clear matrix properly for that? _ maybe just disable this for JAVA2D cuz it's silly? _ catch sun.dc.pr.PRException? _ http://dev.processing.org/bugs/show_bug.cgi?id=104 CORE / PGraphics3D _ make thick lines draw perpendicular to the screen with P3D _ http://dev.processing.org/bugs/show_bug.cgi?id=956 _ ewjordan suggests building the quad in screen coords after perspective _ ortho() behaving differently in P3D vs OPENGL _ http://dev.processing.org/bugs/show_bug.cgi?id=100 _ shows a blank canvas _ (was only happening once b/c was drawing first in perspective) _ seems to be mapping to 0, 0 - width/2, height/2 _ fix 3D > OrthoVsPerspective example once ortho works properly _ there's a depth problem in addition to the ortho weirdness _ improve hint(ENABLE_DEPTH_SORT) to use proper painter's algo _ http://dev.processing.org/bugs/show_bug.cgi?id=176 _ polygon z-order depth sorting with alpha in opengl _ complete the implementation of hint() with proper implementation _ gl alpha on images when flipped around backwards _ will sorting based on depth help this? also ask simon for ideas _ need to merge sorting/drawing of lines and triangles _ lines will occlude tris and vice versa _ will need to split each based on the other _ sort issues will affect both _ images are losing pixels at the edges _ http://dev.processing.org/bugs/show_bug.cgi?id=102 _ odd error with some pixels from images not drawing properly _ http://processing.org/discourse/yabb_beta/YaBB.cgi?board=SoftwareBugs;action=display;num=1115681453 _ clipping not yet completely implemented _ http://processing.org/discourse/yabb_beta/YaBB.cgi?board=SoftwareBugs;action=display;num=1114184516 _ Stroking a rect() leaves off the upper right pixel _ http://dev.processing.org/bugs/show_bug.cgi?id=501 _ clipping planes _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1058491568;start=0 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1052313604;start=0 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_Software;action=display;num=1095170607;start=0 _ things are flying into the camera and halting apps _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1042699742 _ NullPointerException apparently when things way offscreen _ i.e. glyphrot with scale set to 4 _ or at least that things get ridiculously slow _ clipping issues here.. but also something in scan converter _ not clipping areas from offscreen _ huge geometry slows things way down _ box is not opaque _ problem is that lines are drawn second _ one pixel lines have no z value.. argh _ bug re: 3d depth sorting on lines _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1043894019;start=0 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1042004618 _ translate(58, 48, 0); _ rotateY(0.5); _ box(40); CORE / PImage _ improve blend() accuracy when using ADD _ http://dev.processing.org/bugs/show_bug.cgi?id=1008 _ includes code for a slow but more accurate mode _ for a PGraphics2D, should its image cache object be the memoryimagesource? _ loading lots of images is a problem, describe how to unload _ is it possible? necessary to call delay(5) or something? _ don't grab pixels of java2d images unless asked _ this is the difference between a lot of loadPixels() and not _ so important to have it in before beta if that's the change _ http://dev.processing.org/bugs/show_bug.cgi?id=356 _ add ability to control jpeg compression level with save() and saveFrame() _ or just write a better example for this one? _ http://dev.processing.org/bugs/show_bug.cgi?id=342 _ when drawing an image, sense whether drawn rotated _ specifically, if drawn rotated 90 in either direction, or 180 _ if just rotate/translate, then can use SCREEN_SPACE for fonts _ updatePixels() is slow to create a BufferedImage _ therefore the incomplete rendering _ could this be an issue fixed by a MediaTracker? CORE / PShape _ we can do hit testing (at least in 2D) now that we rely on java2d _ for subclasses, make it easy to grab the structure of vertices _ actually, just use PShape internally and this will be easier _ for PShape, need to be able to set the origin (flash people) CORE / PShapeSVG _ breaking up classes / figure out how to handle fonts subclass _ when using get(), reset the bounds for the objects _ otherwise it's always relative to the original document _ support for text (shouldn't be too bad, use createFont) _ implement text spans for svg output _ get entity tags working in xml library _ try enabling blending modes _ add better support for attributes buried in styles (support ai9/10/11) _ test what happens when transparency is used with gradient fill _ look into transformation issues... guessing this is probably wrong _ this may be what's throwing off the radial radius transform _ implement A and a (elliptical arcs) _ http://dev.processing.org/bugs/show_bug.cgi?id=996 _ check for any other pieces of missing path api _ multiple sets of coordinates after a command not supported _ i.e. M with several coords means moveto followed by many linetos _ also curveto with multiple sets of points is ignored _ document somehow.. svg viewer will be discontinued _ http://www.adobe.com/svg/eol.html CORE / Mac OS X _ set the application name to sketch name (not processing.core.PApplet) _ System.setProperty("com.apple.mrj.application.apple.menu.about.name", ...) _ -Xdock:name= _ -Xdock:icon= _ first line of applets is missing on java 1.4+ on the mac _ http://dev.processing.org/bugs/show_bug.cgi?id=283 _ cursor() broken in applets on macosx? _ or is it a java 1.4 versus java 1.3 problem? _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1081645955 //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// LIBRARIES / PGraphicsOpenGL _ switch to glWindowPos() instead of glRasterPos() silliness _ implement setImpl() instead of set() inside PGraphicsOpenGL _ http://dev.processing.org/bugs/show_bug.cgi?id=943 _ use glCopyPixels() or glReadPixels() instead of copy() method _ http://dev.processing.org/bugs/show_bug.cgi?id=941 _ implement a more efficient version of blend() _ http://dev.processing.org/bugs/show_bug.cgi?id=942 _ copy() does not update the screen with OpenGL _ http://dev.processing.org/bugs/show_bug.cgi?id=933 _ set() requires updatePixels() with OpenGL _ http://dev.processing.org/bugs/show_bug.cgi?id=705 _ first few frames of OpenGL sketches on Windows run slowly _ http://dev.processing.org/bugs/show_bug.cgi?id=874 _ updatePixels wth OpenGL requires a lot of memory, need better texture update _ http://dev.processing.org/bugs/show_bug.cgi?id=610 _ with opengl optimizations via call lists.. _ watch out to make sure raw recording still works _ (optimizations will have to be disabled to some extent) _ look into using glu quadrics to handle shape geometries quickly _ optimizations to opengl _ disabling error reporting (what's taking it so long?) _ maybe use a hint() to enable it? or a getError() function? _ make cached display list of filled/non-filled ellipse.. rect.. etc _ these don't work when the vertex colors change, but.. _ http://dev.processing.org/bugs/show_bug.cgi?id=657 _ or maybe should be using vertex arrays? _ maybe break out a separate timage object in textures? _ needs tindex and tbuffer, both gl specific _ and for tpixels and twidth/theight, could use another PImage _ under assumption that most will just need an extra image object _ this could also be used by people eventually to control tex themselves _ or maybe call the object "texture"? _ in opengl lib, need beginTexture(PImage) and endTexture() _ this will be helpful to have access to the raw texture data _ that way it can be re-bound by itself, and ppl can write directly to it _ make textMode(SHAPE) faster in opengl _ cache for type should be per-renderer _ make the opengl textmode shape stuff get better and use PShape _ because opengl needs vectors, but also the image cache for textures _ opengl needs to shut itself down properly when closing applet _ otherwise can crash the whole browser _ get rid of some of the sillier IntBuffer stuff where it's not needed _ use the version of the prototypes that use an offset into the array _ need to test performance either way _ make a note about the anti-aliasing types in the faq _ polygon vs line etc.. may want to enable lines but disable polys _ invocationtargetexception in gl with aioobe: _ http://processing.org/discourse/yabb_beta/YaBB.cgi?board=SoftwareBugs;action=display;num=1115185737 _ resolve ARGB versus RGBA versus just A issues for fonts _ make sure that current scenario works identically on mac _ if so, just switch the image code to expect alpha in the high bits _ fonts probably need to be RGBA, not ALPHA style images _ there's nothing really ALPHA about them? _ bit shifting in opengl, get down to 2 ops by using other image modes _ i.e. ABGR_EXT might allow for just two shifts instead of 4 _ allow access to native pixel buffer in opengl and power of 2 _ so that no need to copy/update everything _ how to handle gluTessVertex calls _ need to re-map through the regular "vertex" command, _ but that makes things messy because the glu calls make calls to vertex() _ and i don't want an additional "pathVertex()" function LIBRARIES / PGraphicsPDF _ pdf not rendering unicode with beginRecord() _ http://dev.processing.org/bugs/show_bug.cgi?id=727 //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// LATER / Optimize _ put a wrapper around InputStream returned by createInput _ that actually has some notion of the length of its input _ that way, methods could use the information when reading _ can loadBytes() be improved by querying file size first? _ background _ this would require a new version of createInput(), which would query _ the URL (or file) for an actual file size. the size is not always _ available, so it can't be relied upon, but would help in some cases. _ loadBytes() is used for images.. ouch _ might be worth doing a test to see if it actually would help at all _ before rewriting all of createInput() _ too much object creation in java2d _ causes inconsistency/hiccups as the gc runs? _ work through loadPixels in PImage, how consistent do we need to be? _ with get() and set() methods, this gets really tricky (too slow) _ could optimize by keeping a java image around, but table for later _ it's too significant a change, and not enough time to test LATER (post 1.0) _ add getSketchSize() and getSketchRenderer() _ these could simply have the defaults at the outset _ opengl.jar with eclipse _ auto-extract native libs from opengl.jar _ to remove java.library.path problems (!) _ introduce calc() _ semantics of this are just too tricky, especially when it's not clear _ what's actually gained by the split--would have to do weird hacks _ to get the accum buffer, etc. to work anyway _ add some sort of unprojectX/Y/Z method (based on glu fxn) _ http://processing.org/discourse/yabb_beta/YaBB.cgi?board=OpenGL;action=display;num=1176483247 _ implement method for lightweight components with processing applets _ http://dev.processing.org/bugs/show_bug.cgi?id=686 _ Use getContextClassLoader() instead of Class.forName() _ http://dev.processing.org/bugs/show_bug.cgi?id=514 _ add a timer(obj, "functionname", 45) method _ this can be used to schedule something to happen at a specific time _ or import the swing timer (for actionPerformed) X look into javascript timers to see how they work _ also add interval("functionname", 40) _ and thread("functionname"); _ problem is that this will _ cmyk version of tiff encoder code? _ because 'color' isn't a real data type _ color(0, 0, 0, 0) produces black _ because color(0, 0, 0, 0) creates an int that is simply '0' _ although fill(0, 0, 0, 0) does the right thing _ also, rgb255 not getting set _ http://dev.processing.org/bugs/show_bug.cgi?id=382 _ should fill(c) instead be fillColor(c)? _ should color(123, 4, 99) instead be createColor()? _ gray that's greater than the colorMode() can produce strange colors _ http://dev.processing.org/bugs/show_bug.cgi?id=432 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1083650609 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1082481891 _ add stroke() to type _ more for doing outlines-only and that sort of business _ gradients _ use gradients in a class for the svg lib for now _ don't add api to main p5 stuff (though maybe setPaint/noPaint api?) _ gradient-painted lines and fills _ java2d will do both line and fill, illusfarter only does fills _ gradients not supported in java2d _ http://dev.processing.org/bugs/show_bug.cgi?id=371 _ illustrator export / rendering mode _ also postscript or pdf export? _ update illustrator code to use core api _ even if not actually working properly.. just in naming of things _ sorting of polygons/lines on simple painters algorithm _ better lighting model to show darkness at various depths _ maybe just ultra-high res bitmaps from gl _ bspline or nurbs (later, want to do the 3D/arch stuff correctly) _ cairo tesselation used: _ John Hobby, Practical Segment Intersection with Finite Precision Output. _ Computational Geometry Theory and Application, 13(4), 1999. _ http://citeseer.ist.psu.edu/hobby93practical.html _ color _ rounding errors on color conversion _ colorMode(RGB, 1.0); colorMode(255); println(red(color(0.5,1,1))); _ will return 127, instead of 128. _ curves _ non-homogenous coloring for curve vertices _ textMode(SHAPE) and textMode(IMAGE)? _ textMode(SCREEN) is out of its league? _ textMode(SHAPE) and hint(SMOOTHING) calls are really awkward _ maybe need to add properties to the size() command? _ or use a getXxxx() method? _ should beginRecord inherit settings from its parent renderer? _ textFont() is null on beginRecord _ same would be the case for strokeWeight, background, etc. _ http://dev.processing.org/bugs/show_bug.cgi?id=346 _ repeating texture support _ exactly how should pixel filling work with single pixel strokes? _ http://dev.processing.org/bugs/show_bug.cgi?id=1025 _ Writing XML files (clean up the API) _ http://dev.processing.org/bugs/show_bug.cgi?id=964